Jun 06, 2008, 12:39 AM // 00:39
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#2
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Krytan Explorer
Join Date: Mar 2008
Location: Hall of Monuments
Profession: N/
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Interesting. I don't have the money for Tormented Weaps, so doesn't affect me
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Jun 06, 2008, 12:41 AM // 00:41
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#3
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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this should make things very intresting and tormented stuffs gonna skyrocket, better getem while you can, the thing is this will also make a lot of ppl mad b/c there are things mutch rare than these and they cant be added(crystalline,voltaic etc) but i suppose atleast its a step in the right direction
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Jun 06, 2008, 12:41 AM // 00:41
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#4
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Desert Nomad
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Should have been that way from the start, imo
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Jun 06, 2008, 12:42 AM // 00:42
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#5
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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Cool. Unfortunately, I can't afford tormented weapons at the moment.
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Jun 06, 2008, 12:43 AM // 00:43
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#6
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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In a way, there was a thread on this, or on the fact that Regina said there would be more weapons to the HoM *At the time it was unknown which*. I was hoping that Deldrimor weapons would be included with the Tormented weapons in the addition. Tormented weapons are just too much for me to afford. >.<
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Jun 06, 2008, 12:46 AM // 00:46
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#7
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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Eh, My hall is already full of Destroyer weapons, like I was told to do from the start.
Thanks ANet, Glad I got a storage full of useless Items that are uglier than shit, instead of something that looks nice.
What else can you update that I've already done and can't undo?
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Jun 06, 2008, 12:47 AM // 00:47
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#8
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
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Don't care, tormented weapons are fugly.
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Jun 06, 2008, 12:49 AM // 00:49
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#9
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Meh, don't imagine the HoM will do much, let alone the weapons section.
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Jun 06, 2008, 12:49 AM // 00:49
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#10
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Orange Milk
Eh, My hall is already full of Destroyer weapons, like I was told to do from the start.
Thanks ANet, Glad I got a storage full of useless Items that are uglier than shit, instead of something that looks nice.
What else can you update that I've already done and can't undo?
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Update:
From now on Minipets will not be dedicated when put in HoM, those that were cannot be un-dedicated at all.
BMP weapons added to HoM.
Only need one point in a title to put it in the "Honor" section of the HoM.
-More useless junk that is added that cannot be undone-
On a more serious note... Next they need to work on Deldrimor Weapons and the Gold versions of the Factions End-game green weapons into the HoM.
Oh, and to make those weapons dedicated instead of customized. *Have the weapon-dedication system slightly different then the mini-pet dedication system*
Last edited by Konig Des Todes; Jun 06, 2008 at 01:00 AM // 01:00..
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Jun 06, 2008, 12:56 AM // 00:56
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#11
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Site Contributor
Join Date: Jan 2006
Profession: R/
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That's good progress, still wish any character could use them after put in HoM
Why would my sin need a tormented scythe?.......or a sword/axe/hammer/shield.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Jun 06, 2008, 12:59 AM // 00:59
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#12
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Academy Page
Join Date: Feb 2007
Location: Lexington, Ky
Profession: N/
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i have always been confused about what the requirement is for a weapon to be placed in the HoM that would only lend itself to Destroyer Weapons... what is Anet's rationale behind this?
If they then add Tormented Weapons, then why only those two? Why not End Game Greens? Or Elite Area Greens and Golds (perfect, of course)?
I have one Destroyer Weapon on display... but I have lots of really "special" weapons equipped on my toons and heroes.
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Jun 06, 2008, 12:59 AM // 00:59
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#13
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Quote:
Originally Posted by Neo Nugget
That's good progress, still wish any character could use them after put in HoM
Why would my sin need a tormented scythe?
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Looks like SOMEONE doesn't play PvP
A/D Wounding Strike imo.
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Jun 06, 2008, 01:00 AM // 01:00
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#14
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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Quote:
Originally Posted by Orange Milk
Eh, My hall is already full of Destroyer weapons, like I was told to do from the start.
Thanks ANet, Glad I got a storage full of useless Items that are uglier than shit, instead of something that looks nice.
What else can you update that I've already done and can't undo?
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If you didn't like them, you shouldn't have bought them. It's not Anet's fault that you wasted money on items you didn't even want.
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Jun 06, 2008, 01:02 AM // 01:02
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#15
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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Quote:
Originally Posted by Orange Milk
Eh, My hall is already full of Destroyer weapons, like I was told to do from the start.
Thanks ANet, Glad I got a storage full of useless Items that are uglier than shit, instead of something that looks nice.
What else can you update that I've already done and can't undo?
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Are u dumb???? Its probably going to be a completly diffrent rack for tormented weapons...so you didnt get those d-weps for notin
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Jun 06, 2008, 01:05 AM // 01:05
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#16
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Avatar The Element
Are u dumb???? Its probably going to be a completly diffrent rack for tormented weapons...so you didnt get those d-weps for notin
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My guess, same rack, but you can put twice as many weapons now *11 Destroyer 11 Tormented*. Thats my guess at least, need someone who has maxed it out to say though.
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Jun 06, 2008, 01:08 AM // 01:08
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#17
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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ugh now I will NEVER fill that dang thing....so far I have gotten 2 destroyer weapons.....and that was after hours of doing the quests that give out the diamond and onyx with each of my characters---- I have none left and no plat to get more....and I am still waiting to even GET into doa let alone get an armbrace that I can exchange for said tormented weapon....
way to go anet /sacrasm meter at max+1000000000.....
__________________
where is the 'all you can eat' cookie bar?
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Jun 06, 2008, 01:12 AM // 01:12
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#19
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Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Quote:
Originally Posted by Azazel The Assassin
I was hoping that Deldrimor weapons would be included with the Tormented weapons in the addition.
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Just a matter of time before the qq'ers ask for weapons from other campaigns be added and Anet to cave. I'm surprised there isn't already such a thread(or a dozen).
Last edited by DarkFlame; Jun 06, 2008 at 01:16 AM // 01:16..
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Jun 06, 2008, 01:12 AM // 01:12
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#20
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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maybe also they'll add the other gold craftable weps as well, like the delrimor/bmp ones
thou having to customise the weps to just one char is a real drag.
wtb account wide dedication
Last edited by slowerpoke; Jun 06, 2008 at 01:16 AM // 01:16..
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